const webcamElement = document.getElementById('webcam'); const canvasElement = document.getElementById('canvas'); const snapSoundElement = document.getElementById('snapSound'); if(webcamElement && canvasElement && snapSoundElement){ const webcam = new Webcam( webcamElement, 'user', canvasElement, snapSoundElement, ); webcam .start() .then((result) => { console.log('webcam started'); }) .catch((err) => { console.log(err); }); var picture = webcam.snap(); }